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Blade and soul online shop
Blade and soul online shop










blade and soul online shop
  1. #Blade and soul online shop how to
  2. #Blade and soul online shop full
  3. #Blade and soul online shop Offline

#Blade and soul online shop full

Players can return back to the main village specific to that act and sit around to recover their Stamina, but there's only about one full recovery's worth to be earned in a given day. Once fully depleted, the player won't gain any XP, gold or item drops from a given kill (although they'll still receive quest drops). Meant to discourage players from grinding for hours on end and instead play the game in moderation, players are given an incredibly small pool of Stamina each day that steadily decreases with every enemy killed. You can even opt to skip story cutscenes, beelining through the main campaign as you reap the rewards and levels for minimal effort.Īs much as Blade & Soul Revolution tries to play the game for the player, there's only a limit to how much it can do and that's thanks to the Stamina system in play. Once started, the game will handle everything for you, minus turning in those side quests for rewards. During Auto Play, you can make the game handle all of the quests from beginning to end on your behalf, focusing on the main story quests while any side quests that pop up with blue quest names will need to be manually started. Players have the option of programming in the combo flow for AutoPlay, but I found the presets for my Force Master to be just as effective as picking my phone up and playing for myself (minus the whole lack of evasion thing). With just a single button press, you can force the AI to not only handle combat for you but also the silly task of running from objective to objective.

blade and soul online shop

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#Blade and soul online shop how to

In fact, I can count on one hand how many times I actually had to rip control away from the AI in order to complete a main story quest (mostly because the AI doesn't know how to move out of those glowing puddles on the floor that indicate an oncoming fatal attack). However, I spent almost my entire 98 level career in Blade & Soul Revolution with the Auto Play feature.

blade and soul online shop

I only used this function a couple of times, if only because I would often forget that it even exists and if I'm going to level up and check out Blade & Soul Revolution, I might as well try out the actual game.

#Blade and soul online shop Offline

There's still a significant amount of grind and repetition to the tasks but what makes Revolution such an ingenious MMORPG is that there's very little input required of the player in order to feel accomplished.īy setting up an Offline Auto-Hunt, the player can step away from Blade & Soul Revolution entirely and come back to a sack full of junk loot and a hefty amount of experience points but can only be done so often in a given day. Running contradictory to perhaps every other MMORPG that I've spent any significant amount of time in, Blade & Soul Revolution pushes the play to spent as little time as possible focusing on the adventure. For the Force Master's basic attack of Fire Blast, I could choose between either giving the skill a flat 10% damage increase or the ability to steal 10% of the damage inflicted back as health. Most skills that the player has for their character in Blade & Soul Revolution can be upgraded with the investment of Essence of Skills as well as allow a skill variant to be selected once a skill is either leveled sufficiently high or the corresponding skill book is acquired and unlocked for that class. While the combos themselves are preset, players can hit one skill in the middle of another chain and keep the attacks going, leading to some pretty freeform combos. In the case of Force Master, these skills fed into one another, so striking an enemy with a Dragonblaze would replace the button with Dragonchar which then turned into Dragonwhrol and then Meteor Shower. The largest button of all is your primary attack and can be mashed about to your hearts delight but the other four or five buttons each correspond to a skill in your current stance. With no MP system to work with, all of the abilities have their own sort of cooldown period. The combat controls to Blade & Soul Revolution focus on just an analog stick on the left half of the screen for movement and a six-button array on the right side along with a jump and evasion move.












Blade and soul online shop